![]() ![]() By finishing up songs, players will earn experience points and steadily level up. In terms of Muse Dash's progression system, I have to say that I quite liked it. There was something about racing through the menus, selecting the things I wanted to have enabled, and quickly jumping into gameplay. The mixture of beat 'em up and music game just made it feel right to play this way. While the latter will be very comfortable for those coming from mobile devices, I found myself really clinging to the button controls. Every controller is supported, with touchscreen controls present in handheld mode. What isn't a slouch either are the many control options available on the Switch version. Recently, the game got an update to make this version the one to play. When Muse Dash initially came out on Switch, you couldn't manually activate Fever Mode. For example, if you are playing in Buro's schoolgirl outfit, you become invincible during that time frame. By maxing it out, the Fever Meter gives you status effects depending on the character and costume you play with. The huge combos will not only net you a big score, but also increase the Fever Meter. On the flipside, I felt thoroughly rewarded for staying in the zone as long as I possibly could. You can only make a small number of mistakes before your run goes up in smoke. For every mistake that you make, you will lose health, which is very costly. What I find grand about Muse Dash is the game's initial challenge. That being said, the game doesn't leave you completely in the dark as long notes and normal pick-ups are still clearly indicated. This creates a unique challenge that I really enjoy. The enemies come in, and you have to assume where to go. This might sound straightforward, but you quickly find out that most notes aren't color coded. The enemy and obstacle placement is layered over a music track, which is what makes the whole thing tick. Muse Dash, developed by PeroPeroGames, sees players jumping and slashing at anything that comes their way. So when another game comes around, my first question is always this: what does it add to the landscape? Muse Dash immediately answers that questions without hesitation. From the crazy antics of VOEZ to the more traditional workings of SUPERBEAT XONiC EX, the selection has been great. ![]() While customization may feel a little bare-bones to some, everything else from its music, to the art direction, to the gameplay is hard to beat.Rhythm games are my bread and butter, which has been a blessing for me on Nintendo Switch. ![]() For $30 though, I could see many deciding that the price point is just a bit too high for a rhythm game. What developer PeroPeroGames has been able to do with Muse Dash is remarkable, with such a cheap entry price on PC its hard not to at least give the game a try. If you decide to buy the game on Nintendo Switch however, you’ll only be able to purchase the full game with all current and future DLC included. If you decide to upgrade your purchase and pick up the DLC songs you’ll be paying another $30, but in return you’ll receive all currently released 13 DLC packs, each containing 6 songs each, as well as a new music pack every month. If you decide to pick up the base edition of Muse Dash on PC, you’re going to get an amazing 40 songs out of your $3. It really surprised me just how much difficulty can be squeezed out of a fairly basic rhythm game, but I should’ve expected just as much from a Japanese rhythm game. When ramping certain songs up to Master difficulty, especially songs in the Give Up Treatment DLC packs, things get hectic to an extreme. When you first start playing a rhythm game with only 2 rows of notes to hit and only a couple of special notes that are quicker or turn transparent when they reach you, you don’t feel like it could get all that challenging. If you are trying to shoot up the leaderboards though, don’t worry too much about it right away, because while you may crack the top 1000 or so on hard difficulty, the unlockable Master difficulty really brings a challenge that’s hard to see coming. ![]()
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