![]() The kernel-level synchronization objects like spin locks, fast mutexes, remove locks, and resource variables are implemented.Kernel objects are better emulated for device drivers that expect to manipulate objects from the kernel side.Libraries of the wrong 32/64-bitness are ignored when found in the search path, to enable loading the correct one if it's found further in the path.Most of the functions that used to be in Kernel32 are moved to KernelBase, to follow the architecture of recent Windows versions.Various improvements and fixes have been made to the effect framework.Previously their implementation relied on the underlying Direct3D implementation not enforcing mapping restrictions. texture fills, on unmappable surfaces are implemented more correctly. Support for compressing textures using S3TC-compression is implemented."UseGLSL" This has been superseded by the "shader_backend" setting above.Deprecated HKEY_CURRENT_USERSoftwareWineDirect3D registry key:.This currently only makes a difference with the default GLSL shader backend in combination with the proprietary NVIDIA drivers. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |